I agree that the CS is legitimate, but this nobody is going to be a static character ... it won't gain any new abilities from here on out, so perhaps it should be extended slightly:
Name of Nobody:
What does it look like: (At least more than a line, or an image)
Primary Attack: This is the basic attack that it consistantly does, regardless, (Samurai use their swords to hack, Dragoons use their spears, Berserkers their claymores, Dusks slash with their limbs, Creepers morph into shapes and attack, Snipers fire shots with their guns, etc. etc.)
Signature Move: (A unique move that is definately stronger than the primary, Berserkers shrink in size and rampage with large claymores, Dragoons hide in shells and "Jump" to stab from high above, Assassins self-destruct) Signature moves usually require more effort and thus will be limited in a fight by a cool-down.
If someone decides they don't WANT a signature move, they can create a secondary move.
Secondary Move: A second attack that is done with the primary, it's not a unique attack of the kind of nobody, but it IS a second option of attack. (Snipers lash out with their guns, Gamblers turn upside down and spin around to hack things in site, Berserkers try attacking but end up throwing themselves around the field and smashing things etc.)
Element Type: (Optional, Dragons technically utilize "Wind", Berserkers use "Rage", Sorcerers use "Nothingness" [like Xemnas's lazer beams XD], Snipers deal with gravity, Gamblers handle with ... dimension and time.)
Drawback: (self-explanatory)
Sorry for making this seem complicated, but really just delete my explanations and you get a slightly longer CS than the one Spaden suggested. BTW, Spaden ... I am XARIN not XERIN.
People can create their own nobody, or choose an original one ... or perhaps both. (In such a case, I would call dibs on Beserkers)
This topic has been split and is now in the character registration section as a sticky.