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 Summoning Nobodies

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Xaden
Leader of Neo-Organization-Xaden, Prodogy of Oblivion
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PostSubject: Summoning Nobodies   Wed Mar 25, 2009 11:56 pm

(This is for all Org members: Just like in KH)
Name: Summon Nobody
Spell Type: Summoning
Apperance: A small (Spadens is a spade) Portal shows up on the ground.
Ability/Power: It summons up a diffrent class of nobody.

Nobody Type & Who summons what type.
Dusk - Org Members XI & XII
Creeper - Org Member XIII
Dragoon - Org Member II
Assassin - Org Member III
Samurai - Org Member I
Sniper - Org Member V
Dancer - Org Member VIII
Berserker - Org Member VI
Gambler - Org Member IV
Sorcerer - Org Member VII
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Daedran
Leader of the Neutral
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Location : in a taco under the sea

PostSubject: Re: Summoning Nobodies   Thu Mar 26, 2009 12:54 am

you should either make all nobodies available to all members, or make it so the nobodies have some sort of balance. You have to admit, it'd be a bit unfair to let one person have berserkers and another stuck with plain old dusks.
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Axis
Vice-Leader of the Eternal Keys
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Age : 24
Location : Where ever I want to be.

PostSubject: Re: Summoning Nobodies   Thu Mar 26, 2009 1:49 am

I agree with Daedran.
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Xarin
Leader of the Neo-Organization; The Tempest Master


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PostSubject: Re: Summoning Nobodies   Thu Mar 26, 2009 6:15 pm

Actually, I plan to re-introduce a new idea for summoning.

YOU CAN MAKE YOUR OWN NOBODY, THOSE INTERESTED (Organization members only) PLEASE PM ME.

OTHERWISE, EVERYONE GETS TO SUMMON ALL THE REGULAR NOBODIES ...

These unique ones are personal servants to Organization members and thus will be limited based upon the info given to me.
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Xaden
Leader of Neo-Organization-Xaden, Prodogy of Oblivion
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PostSubject: Re: Summoning Nobodies   Fri Mar 27, 2009 7:45 pm

Actually Beserkers and Dusks are about the same in power in KH 2, if you notice by the ned of the game all the nodbides are basically nobodies but not all org members can summon certain ones. In the game it stated only one org member can control one type.

However i would like to be the only one who can summon samurais the reson being thats my faorite type. In fact based on what Xerin has said then the list is editded as such.

Name: Summon Nobody
Spell Type: Summoning
Apperance: A small (Spadens is a spade) Portal shows up on the ground.
Ability/Power: It summons up a diffrent class of nobody.


Nobody Type & Who summons what type.
??? - Org Member XIII
??? - Org Member XII
??? - Org Member XI
??? - Org Member X
??? - Org Member IX
??? - Org Member VIII
??? - Org Member VII
??? - Org Member VI
??? - Org Member V
??? - Org Member IV
??? - Org Member III
??? - Org Member II
??? - Org Member I

The Nobody template:
Name of Nobody:
What does it look like:
Primary Attack: (what is its basic attack: kick,punch,slash,fly then divebomb,fire missles)
Power: (What power can it do)
Drawback:(whats is weakness)

Example: (Not the one i would make just an example)
Name of Nobody: HeartBreaker
What does it look like: Looks Like a Crocadile with the org symbol on its back
Primarry Attack: Bites
Power: It can Fire out plasma bolts from its mouth.
Drawback: very Slow
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Axis
Vice-Leader of the Eternal Keys
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PostSubject: Re: Summoning Nobodies   Fri Mar 27, 2009 10:00 pm

Okay that is fine we will do that
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Daedran
Leader of the Neutral
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PostSubject: Re: Summoning Nobodies   Fri Mar 27, 2009 10:20 pm

works for me.
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Xarin
Leader of the Neo-Organization; The Tempest Master


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PostSubject: Re: Summoning Nobodies   Sat Mar 28, 2009 1:51 am

I agree that the CS is legitimate, but this nobody is going to be a static character ... it won't gain any new abilities from here on out, so perhaps it should be extended slightly:

Name of Nobody:

What does it look like: (At least more than a line, or an image)

Primary Attack: This is the basic attack that it consistantly does, regardless, (Samurai use their swords to hack, Dragoons use their spears, Berserkers their claymores, Dusks slash with their limbs, Creepers morph into shapes and attack, Snipers fire shots with their guns, etc. etc.)

Signature Move: (A unique move that is definately stronger than the primary, Berserkers shrink in size and rampage with large claymores, Dragoons hide in shells and "Jump" to stab from high above, Assassins self-destruct) Signature moves usually require more effort and thus will be limited in a fight by a cool-down.

If someone decides they don't WANT a signature move, they can create a secondary move.

Secondary Move: A second attack that is done with the primary, it's not a unique attack of the kind of nobody, but it IS a second option of attack. (Snipers lash out with their guns, Gamblers turn upside down and spin around to hack things in site, Berserkers try attacking but end up throwing themselves around the field and smashing things etc.)

Element Type: (Optional, Dragons technically utilize "Wind", Berserkers use "Rage", Sorcerers use "Nothingness" [like Xemnas's lazer beams XD], Snipers deal with gravity, Gamblers handle with ... dimension and time.)

Drawback: (self-explanatory)

Sorry for making this seem complicated, but really just delete my explanations and you get a slightly longer CS than the one Spaden suggested. BTW, Spaden ... I am XARIN not XERIN.

People can create their own nobody, or choose an original one ... or perhaps both. (In such a case, I would call dibs on Beserkers)

This topic has been split and is now in the character registration section as a sticky.
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Demitrius
11th Neo-Organization-Blood God of the Storm
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PostSubject: Re: Summoning Nobodies   Sun Jun 07, 2009 1:51 am

Name of Nobody: Blood Leo

What does it look like:

Primary Attack: Slashing/Biting

Signature Move: Bloodroar- Crouches onto all fours and roars letting bolts of blood lightning shoot out of it's metal spikes.

Element Type: Blood Lightning (combination of Rage and Thunder)

Drawback: All attacks are close to mid-range
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