| Daedran's spells | |
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Daedran Leader of the Neutral
Posts : 135 Money : 703 Join date : 2009-03-18 Location : in a taco under the sea
| Subject: Daedran's spells Sun Mar 22, 2009 8:08 am | |
| name: Cool down
spell type: healing
appearance: a large heat wave is released from my body
ability: causes fire damage and restores 50% of HP and MP(50 MP, cannot use any action that requires MP for 5 posts afterwards)
name: pseudo clone
spell type: special
appearance: my eyes flash and T.I.O. transforms into the opponent's weapon. I then assume the same stance as the opponent.
ability: gains access to all of my opponent's moves and other effects(fire resistance, etc.) (10 MP for every turn, cannot use my own attacks until the spell wears off.)
Last edited by Daedran on Fri Mar 27, 2009 4:13 am; edited 3 times in total | |
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Daedran Leader of the Neutral
Posts : 135 Money : 703 Join date : 2009-03-18 Location : in a taco under the sea
| Subject: Re: Daedran's spells Tue Mar 24, 2009 10:26 pm | |
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Axis Vice-Leader of the Eternal Keys
Posts : 357 Money : 2669 Join date : 2009-01-30 Age : 30 Location : Where ever I want to be.
| Subject: Re: Daedran's spells Wed Mar 25, 2009 12:46 am | |
| Try not to approve your own... Give it a few days then contact me okay =) | |
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Daedran Leader of the Neutral
Posts : 135 Money : 703 Join date : 2009-03-18 Location : in a taco under the sea
| Subject: Re: Daedran's spells Wed Mar 25, 2009 3:37 am | |
| but didn't you approve some of your own things? and why give it a few days if you're already here? | |
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Axis Vice-Leader of the Eternal Keys
Posts : 357 Money : 2669 Join date : 2009-01-30 Age : 30 Location : Where ever I want to be.
| Subject: Re: Daedran's spells Wed Mar 25, 2009 10:14 pm | |
| Well my friends weren't on when I posted and you didn't have your rank yet. | |
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Xarin Leader of the Neo-Organization; The Tempest Master
Posts : 109 Money : 803 Join date : 2009-01-30
| Subject: Re: Daedran's spells Thu Mar 26, 2009 9:50 pm | |
| Admins can approve their own things XD It's unethical, but fun.
If those are your magic techs, APPROVED AND GOOD TO GO! | |
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Aeon Leader of the Eternal Keys
Posts : 114 Money : 787 Join date : 2009-01-30
| Subject: Re: Daedran's spells Fri Mar 27, 2009 1:17 am | |
| Xarin I dissagree with your dissagreeing the first tech is pretty fine exept for the manner of maximum MP whihc if used correctly would be like an unlimited arsenal of MP and make the Magic Regeneration stat useless. I say make it 50%MP and 50% Hp yes an improvemnt and make it 5 turns, there 555. Then approved The second tech is basicly copying the oppenent whihc is fine considering the drawback so Ill approve it if Daedran makes it so the number of turns it last x 10 is equal to the MP cost. | |
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Daedran Leader of the Neutral
Posts : 135 Money : 703 Join date : 2009-03-18 Location : in a taco under the sea
| Subject: Re: Daedran's spells Fri Mar 27, 2009 3:09 am | |
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Daedran Leader of the Neutral
Posts : 135 Money : 703 Join date : 2009-03-18 Location : in a taco under the sea
| Subject: Re: Daedran's spells Sun Jun 21, 2009 8:38 pm | |
| name: mage storm
type: offensive
appearance: a large blast of several elements.
ability: Daedran can combine the elements of fire, water, lightning, earth, wind, water, ice, shadow, and light into an attack of devastating power. he is free to choose how many elements he uses with each attack.
MP cost: 15 for every element used | |
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Aeon Leader of the Eternal Keys
Posts : 114 Money : 787 Join date : 2009-01-30
| Subject: Re: Daedran's spells Mon Jun 22, 2009 12:07 am | |
| Has anyone else ever wondered why a mudkip has a lettter in his mouth, is apporiving his own techs and now talking and running away.
Approved , so no one else gets made at the mudkip, just don't make it killa. | |
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| Daedran's spells | |
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