Kingdom Hearts Unlocked

Welcome to Kingdom Hearts Unlocked
 
HomePortalCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Enigima's Keys.

Go down 
AuthorMessage
Guest
Guest



PostSubject: Enigima's Keys.   Sat Jun 27, 2009 9:59 pm

Name: Ultimate Kingdom Key
Appearance:
Spoiler:
 

Abilities/Powers: Used to suppress the darkness within himself when he loses control of it.
Attribute: Light.
Techniques with:

Dance: A series of dashing slashes aimed in the direction straight in front of him. CD: 5 posts.

Boomerang: Spinning the Keyblade by it's chain, he throws it either towards the opponent, their weapon, or a distance object. Drawback is that the farther the key is thrown, the long it takes to return, leaving him without a weapon. CD: 7 posts.

Strike Force: A countering move where almost immediately after a attack, Kaijin performs a strong counter depending on the way the attack was dealt. Only works with melee strikes and if the opponent is faster than him, it can be evaded. CD: 9 posts.

Background: After emerging from the battle against that cloaked figure who wielded two Keyblades, he awoke with this in his right hand.

*Accessible in Limit Break only*
Name: Rapture.
Apperance:
Spoiler:
 
Abilities/Powers: Used as a medium to control his more stronger darkness attacks, also acts a absorber of other darkness-based attacks.
Attribute: Guess.(Dark)
Techniques with:

Forbidden Dance: A series of dashing slashes aimed in the direction straight in front of him, with an aura of darkness extending the range of the slashes. CD: 10.

Slash Tornado: Kaijin spins around, slashing around with Rapture at the same time, it can draw enemies in if they get to close and get slashed up. CD: 9.

Blade Upper: The strongest attack he has with Rapture. Spinning the Keyblade fast enough to make it appear a blur, Kaijin dashes forward and lets out a powerful uppercut slash, with enough force to split the victim in half if it's a direct hit. CD: 11.

Background: After he learned to see without using his eyes, Rapture emerged from his shadow, which seemed to come to life and hand it to him.


Last edited by Kaijin on Tue Jun 30, 2009 12:10 am; edited 4 times in total
Back to top Go down
Xarin
Leader of the Neo-Organization; The Tempest Master


Posts : 109
Money : 803
Join date : 2009-01-30

PostSubject: Re: Enigima's Keys.   Sat Jun 27, 2009 10:30 pm

Very well, very well.

Approved, unless another staff member objects
Back to top Go down
View user profile
Guest
Guest



PostSubject: Re: Enigima's Keys.   Sat Jun 27, 2009 10:32 pm

I have a question, can a person have a more than one keyblade, or not?
Back to top Go down
Xarin
Leader of the Neo-Organization; The Tempest Master


Posts : 109
Money : 803
Join date : 2009-01-30

PostSubject: Re: Enigima's Keys.   Sat Jun 27, 2009 10:41 pm

Oh dear, I'm not sure if we have any rule instated about duel-wielding. ... Hmm, you can go ahead and make your second one if you like, just don't expect to be using it yet ... and I'll talk with the other admins about it.
Back to top Go down
View user profile
Guest
Guest



PostSubject: Re: Enigima's Keys.   Sat Jun 27, 2009 10:56 pm

I'll wait until something's been established, don't wanna break any rules.
Back to top Go down
Axis
Vice-Leader of the Eternal Keys
avatar

Posts : 357
Money : 2669
Join date : 2009-01-30
Age : 24
Location : Where ever I want to be.

PostSubject: Re: Enigima's Keys.   Sun Jun 28, 2009 4:11 pm

Yes, you may have more than one keyblade, but it must be up to par, yet your keyblade is good. So another like that and I will approve it.
Back to top Go down
View user profile
Guest
Guest



PostSubject: Re: Enigima's Keys.   Sun Jun 28, 2009 4:20 pm

Alright. I'll submit the other.
Back to top Go down
Aeon
Leader of the Eternal Keys
avatar

Posts : 114
Money : 787
Join date : 2009-01-30

PostSubject: Re: Enigima's Keys.   Mon Jun 29, 2009 11:35 pm

I have an idea that maight make this work out.

Hiow about this works similar to Roxas, you can use one of the Keyblades normally and in you Limit Break you get two.

I love your keys but since you made two you have 6 techs something that makes me feel as if this approved, everyone will start duelweilding.

This is semi approved,, but first before any admin approves I want to hear what Kaijin has to say.


Last edited by Aeon on Mon Jun 29, 2009 11:57 pm; edited 1 time in total
Back to top Go down
View user profile http://kingdomheartsunlocke.heavenforum.com
Guest
Guest



PostSubject: Re: Enigima's Keys.   Mon Jun 29, 2009 11:49 pm

That sounds like a good idea.
Back to top Go down
Aeon
Leader of the Eternal Keys
avatar

Posts : 114
Money : 787
Join date : 2009-01-30

PostSubject: Re: Enigima's Keys.   Mon Jun 29, 2009 11:57 pm

Thank you so please pick one and modify your Limit break if you please, I mean serously if you please.
Back to top Go down
View user profile http://kingdomheartsunlocke.heavenforum.com
Guest
Guest



PostSubject: Re: Enigima's Keys.   Tue Jun 30, 2009 12:10 am

Edited.
Back to top Go down
Aeon
Leader of the Eternal Keys
avatar

Posts : 114
Money : 787
Join date : 2009-01-30

PostSubject: Re: Enigima's Keys.   Tue Jun 30, 2009 12:12 am

Approved but Kaijin Ill give you a special privilege if a Duelwielding template comes up and an option looks better to you I will let you change it. Hint hint there will be another option.
Back to top Go down
View user profile http://kingdomheartsunlocke.heavenforum.com
Guest
Guest



PostSubject: Re: Enigima's Keys.   Tue Jun 30, 2009 12:27 am

I see.
Thank you.
Back to top Go down
Sponsored content




PostSubject: Re: Enigima's Keys.   

Back to top Go down
 
Enigima's Keys.
Back to top 
Page 1 of 1
 Similar topics
-
» Finding keys
» Basement keys?
» Chess 2012
» Some free steam keys at this website

Permissions in this forum:You cannot reply to topics in this forum
Kingdom Hearts Unlocked  :: Character Registration :: Weapon Creation-
Jump to: